Official Website For Hellwin Amps Launches.
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2013-01-25 11:17
The official website (and store) for Hellwin Amps has launched. You can read the full press release on the collaboration betweeen Schecter Amplification and Synyster Gates here.


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Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one. Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice chunky guitars. If our kick drum doesn't have enough impact, we recognize it because we've heard satisfying kick drums in songs we like the sound of. Given that we're always learning, I'd recommend doing it consciously. If we hear a beautiful lush pad in a song, we shouldn't rely on serendipity to bring it forth in a year's time, when a similar pad may fit perfectly into our current song. Focus on the pad and try to describe it as fully as possible - how wide is it? Is it only represented in the mid range, or does it have decent low and/or high end as well? Is there any modulation - panning, filters, delay effects? How does it interact with the other sounds - are there particular other sounds which help to frame the pad and make it sound the way it does? The more detail we can use to describe what we're hearing, the better we'll be able to recreate and incorporate the sound into our own sonic palette. This leads me to the main topic of this post. It's great to describe a sound in detail, but in my experience the next step is more important - actually attempting to recreate the sound. I've addressed the issue in some of my posts already regarding the "copying vs originality" aspect of this. In short, as I've already said, we're learning all the time whether we're doing so consciously or not. Recreating sounds won't lead to any less original music than starting with a blank slate. It will however give us more techniques to use when we're making music. Here's how I go about recreating songs. I like to build songs up from the foundation - the kick and bass. The first thing I do is look for sections in the song/ album where these are as exposed as possible. When I find a song which is a good candidate, I'll import it into my sequencer and adjust the project's tempo to the tempo of the song. Some sequencers (such as Ableton Live) do this automatically, but mine doesn't, so I just loop a four bar section and adjust the tempo until the section loops cleanly. Then I set the loop markers so a two bar section with a decently exposed kick drum is looping. The first bar plays the original audio, the second bar is silent (either via volume automation or simply cutting the original audio and moving the section after the first bar out of range of the loop). Then I go through my kick samples, in whichever sample library is closest to the style of sample I'm looking for. I'll hear four of the original kick, then four of the kick I'm previewing. I make note of kicks which sound close to the attack transient, kicks which sound close to the body and kicks which sound close overall. It's great when I find a kick which is close on its own (even better when I find the exact kick the original artist used!), but I have no problems splicing together a great sounding kick using the attack portion of one and the body of another. The thing to keep in mind when cutting out the parts of each kick that aren't required is to enable the "snap to zero crossing" option. Otherwise the audio will pop every time it plays the uncleanly spliced kick. Over the course of a song that's a heap of pops! Once I've gone through my kick library I may have noted down 20 kicks. I'll go through these again and keep narrowing it down until I find the closest one(s). Whenever we listen to music we learn from it. This happens whether we're consciously aware of it or not. Some pieces of music won't appeal to us and (subconsciously) we'll have an awareness of why they don't appeal. Likewise with songs which we love as well as the many songs we neither openly love nor detest. We're always learning what works and what doesn't, from our perspective. We may open up our sequencer and start with a blank slate, but our minds aren't blank slates. When it comes to crafting a pleasing mix, we'll be guided by the music we've listened to. If our guitars don't sound chunky enough, we only know that because we've heard nice